“SPECTRUM—Reflexive Response Cartooning,” Fitzgerald

Note: This piece is part 2 of a series about drawing comics as a therapeutic practice. Part One, titled “SPECTRUM” and included in the first Graphic Medicine column, can be found here: http://medicalrhetoric.com/graphicRHM/home/archive/column-1/ 

Access this comic as a PDF or read below.

Comic Takeaways

  • Cartooning (drawing comics) can be a way for some people to work through overwhelming emotions or situations.
  • Drawing response cartoons can be a way to get “unstuck” from a current frustration or difficult situation, including a mental health challenge as a patient or researcher.
  • Becoming unstuck is not the same thing as moving forward. These are two separate processes or steps. 
  • After getting unstuck from whatever barriers are present, it can be easier to consider options for what’s next, as those options are not always visible from the “stuck” space.
  • RHM and adjacent scholars can learn from people’s embodied, artistic responses to mental health challenges as forms of rhetorical invention.

Artist Statement: On Reflexive Response Cartooning

What is “reflexive response cartooning”? In short, it is a term and a process I have made up. It is also a practice that has been useful to me in recent years, to work through difficult emotions and realities, and to get unstuck when everything feels overwhelming. (In column 1, I did not use the term “reflexive response cartooning” to describe this practice. But since then, it feels like the right description.) In this piece, I will attempt to explain a bit more about the primary goal of this practice: getting out of a “stuck” place, and into a mode where change is possible.

Systems of health and medicine, including mental health, are often centered around solutions. This is logical to some extent. Any person seeking out something from a professional system is probably looking for some type of solution, or at least next steps. I do, however, think we need to be careful about the idea of solving something, or believing that our mental health is a thing that needs to be “solved”.

When in traditional therapy over the years, I have often struggled with this concept. While I clearly was attempting to better understand something, or find some tools to help move through it, I would always feel more like I was in a space looking for solutions once I got across that office threshold. I don’t know how much of that was coming from my own interpretation of the way the systems have been depicted in society all my life, or from societal pressures about self-improvement, or from intentional messaging from those systems. In any case, it has been something I have had to think about and actively resist when I am in a systemic “therapeutic” space.

I want to reiterate that my practice of drawing cartoon scenarios, and then drawing “response cartoons” to further think about those scenarios, is not the same as therapy. It is, however, therapeutic for me to do this. It also helps me think about when and how to bring different parts of myself into actual therapy spaces when the time is right for that. 

The issue I have with solution-based practices is that a solution indicates a problem. It feels so singular and finite and detachable from everything else. It feels like saying that some problem–some entity in its own little bubble–suddenly popped up in my reality, and it is now up to me (and perhaps also up to whoever is helping me navigate the issue, such as a therapist) to “pop” or remove this bubble so that it is no longer there. But in truth, we both (myself and the therapist) surely know that this is not how therapy works. It is not how life works. It is not how people work. Sometimes that fact even comes out in the conversations we have. 

Still, the pull of the mental health system often puts me right back in that mindset of being there to solve a problem. And even if I hadn’t come into the space with a pathologizing view of what was going on, once I speak it in a traditional therapy setting, the pathologizing angle suddenly appears, as if brought into being by the space itself. (That is the sneaky power of systems. Even when we disagree with the some of the ways in which they operate, and even when we ourselves work within them at times, they can still affect how we see things subconsciously.)

Another thing I would like to point out about this process of response cartooning is that it specifically and necessarily avoids trying to find a solution. The reason for this is partly because of the inadvertent tendency we all have to fall back into the systemic approaches we have encountered, even when we are actively trying to counter them. But also, it is because the mechanism of this process is doing something different altogether. Reflexive response cartooning is not searching for an answer or even a particular path forward. It is almost the opposite of that. It is, instead, only focused on the act of getting unstuck

The reason this is important for me personally is because the problem of being stuck is not the same as the “problem” of not knowing what comes next. I think people often assume that these things are more directly related than they feel to me. I may get stuck, making it hard for me to imagine what comes next. But being stuck–and figuring out how to become unstuck–is still a separate reality and journey from thinking about (let alone planning for or navigating) what may come next. If I do not get unstuck, my brain cannot even move into the right mode to think about what comes next. 

Moving forward without first getting unstuck feels like trying to make decisions about something on the other side of a wall, even when you cannot see, hear, or sense what is on the other side. I do not trust myself to make a decision about something before I have the information available to me. Therefore, I need to first get unstuck, and then consider the next step.

The cartoons I have chosen to share in this column are examples of this practice. The themes from these pairings include cyclical risk of burnout, emotional overwhelm, and societal factors that can lead to breakdown. By exploring these realities through drawing, they feel more manageable somehow. Even though the drawings to not solve the barriers or frustrations depicted, they have helped me to think more deeply about and subsequently move through them, or at least get unstuck enough to think about what the best next steps might be.

Addendum by Catherine Gouge and Blake Scott

Fitzgerald’s ongoing series continues to suggest, albeit implicitly, that RHM scholars might study and seek to better understand how comic-making (and perhaps, by extension, other forms of artistic practice) can be an embodied and self-reflective therapeutic practice involving rhetorical invention, particularly for people experiencing mental health challenges. This practice echoes dimensions of art therapy, particularly its emphasis on non-verbal meaning-making, emotional processing, and the creation of distance through metaphor and narrative (Malchiodi, 2011; Moon, 2016). While not a clinical intervention, reflexive response cartooning invites us to consider how rhetorical practices can support mental well-being through imaginative and embodied expression.

Although clearly grounded in her own experience, Fitzgerald’s therapeutic method of reflexive response cartooning might have applications for RHM scholars who face anxiety, mood, or other mental health disorders or challenges, including those embedded in their professional (e.g., research, teaching, service) as well as personal experiences. 

Readers of RHM might further explore this method as a form of rhetorical invention, a resource for reflective research praxis, or a low-barrier strategy for opening mental health conversations in educational, clinical, or workshop settings. Fitzgerald’s framing of “getting unstuck” without insisting on solutionism also raises important questions for RHM about the cultural expectations of progress, productivity, and therapeutic success—questions that merit further inquiry within rhetoric and health contexts.


Fitzgerald’s practice resonates with feminist scholars like Ann Cvetkovich (2020), Gillian Rose (2022), Lauren Berlant (2011), and Donna Micciche (2007), who have shown how affect, creativity, and personal experience can serve as legitimate forms of inquiry and knowledge-making. Like these scholars, the process Fitzgerald engages and describes treats emotional life not as a distraction from scholarly or therapeutic work but as central to it—positioning reflexive response cartooning as a method of affective reflection, rhetorical invention, and self-study. This approach invites RHM scholars to consider how creative, embodied practices might expand the field’s methodological and pedagogical possibilities.

References

Berlant, L. (2011). Cruel optimism. Durham, NC: Duke University Press.

Cvetkovich, A. (2020). Depression: A public feeling. Duke University Press.

Malchiodi, C. A. (Ed.). (2011). Handbook of art therapy. Guilford Press.

Micciche, L. R. (2007). Doing emotion. Portsmouth, UK: Boynton/Cook.


Moon, B. L. (2016). Art-based group therapy: Theory and practice. Charles C Thomas Publisher.

Rose, G. (2022). Visual methodologies: An introduction to researching with visual materials (5th ed.). SAGE Publications.

Access a descriptive text file of this comic. Click on an image below to open a larger version.

An outline for Reflexive Response Cartooning (text): Step One: I choose a cartoon ("comic") I have drawn in the past which depicts a scenario or situation I have struggled with, or which I would like to further explore. Step Two: I then draw another cartoon, which is a response to the original cartoon, but wherein I make something different happen on the page.
The human figure stands in a triumphant pose. The text reads: And that's it, really. Just those 2 steps! But...there are a few important things to keep in mind. The response cartoon should not attempt to "solve" anything. The goal is: create opportunity for something new, unplanned, and unexpected to emerge. The response cannot be decided or determined ahead od time. Your hand must lead. (Not your brain.)
A human figure is depicted in the midst of speech bubbles and text boxes with arrows in various directions drawing connections between them. The text reads: So basically, to review... Original cartoon = something that is Response cartooon = something that could be Drawing about a thing that is...can be useful! It helps me to realize where I am now. Drawing about a thing that could be...can also be useful! Admittedly, that place (where I am now) can sometimes feel like a STUCK PLACE. Static. The point of this practice is NOT to figure stuff out. It's simply a way to get UNSTUCK. If there is movement, there can be possibility. Out of ACTION, HOPE can emerge.
Image: a single panel cartoon inside a thick square frame. Top title just above the frame: “SPECTRUM” (in large block lettering with stripes throughout); “by A Girl Named Earl” (written sideways to the right) Inside the frame: Earl, a spiky headed character, is shown riding a unicycle and juggling, very near the edge of a cliff. They seem to be concentrating so much on those tasks at hand, did they do not notice how close they are to the edge. Clouds and other cliffs in the background indicate great height. Three written “labels” are shown in the scene: the word “Me” is written next to the person on the unicyle; the words “day-to-day life” are written next to the balls being juggled; and the words “Autistic Burnout” are written in the area off the edge of the cliff, pointing downward toward the drop below. Cartoon subtitle (written just follow the frame): Cyclical Risk
Image: a 4-panel cartoon arranged in a grid inside a thick square frame. Top left panel: Earl, a spiky headed character, is shown riding a unicycle and juggling multcolored balls. Top right panel: Earl is shown here still on the unicycle, but it is tilted to one side now and the balls are flying in all directions. In the right side of the panel, there is a large hand holding a brush pen, as if held by the cartoonist. The tip of the pen is going into the spokes of the unicycle, causing it to no longer spin, and throwing Earl off balance. Bottom left panel: The unicycle and all of the balls are now lying on the ground. Earl is also on the ground, sitting near the other items with a sad expression. Bottom right panel: the unicycle and all the balls are still lying on the ground, but now Earl is shown exiting the area, walking out of the frame.
Image: A two-panel cartoon, arranged vertically. In the top panel, we see the main character’s face, and their hand which is holding a small, red, marble-sized object up to look at it. An arrow points to the red object with words reading, “How big a thing IS:” The bottom panel closes in on the small object, but now it is not a red marble, but rather the main character’s head, gone tiny, while their hand has gone all red with jagged teeth and an angry eye so that it resembles some kind of hostile rooster monster. Another arrow points, this time to the main character’s head, with words reading, “How big a thing FEELS:”
Image: a page showing two nearly identical 2-panel cartoons, each arranged vertically. The two-panel strips are presented diagonally against a large white background on which there are words and arrows, offering further interpretation. Upper left side of page: a two-panel cartoon, arranged vertically. In the top half, we see the main character’s face, and their hand which is holding a small, red, marble-sized object up to look at it. An arrow points to the red object with words reading, “How big a thing IS:”. The bottom half closes in on the red object, but now it is not a red marble, but rather the main character’s head, gone tiny, while their hand has gone all red with jagged teeth and an angry eye so that it resembles some kind of hostile rooster monster. Another arrow points, this time to the main character’s head, with words reading, “How big a thing FEELS:”. Beneath this frame is a wavy line and a bottom subtitle: “Emotional Overwhelm” To the right of this first cartoon are the words: “Sometimes, when the world feels TOO BIG...” Lower right side of the page: The same two-panel cartoon as above in the upper left is repeated here, but the order of the panels is reversed. (The top panel from the “Emotional Overwhelm” is now at the bottom, and the bottom panel from that cartoon is now at the top of this one.) Beneath this frame is another wavy line and subtitle: “Reverse Perspective” To the left of this 2nd cartoon are the words: “...it can help to FLIP THE SCRIPT for a new perspective.”
Image: a one-panel cartoon, black and white. Top title: “SPECTRUM” in large, striped letters, “by A Girl Named Earl” written sideways Panel: A Bingo card. Instead of saying BINGO at the top, the columns are labeled with big white letters: “BREAK”. The contents of the 25 squares are presented in columns, read from top to bottom as follows: B1: 40 (+) hour work week B2: Buzzing lights B3: Sudden loud noises B4: Crowded space B5: Being “on” all day R1: No alone time R2: Socks too tight R3: Strong odors R4: Extra long meetings R5: Pranks or mean jokes E1: Change in routine E2: Weird looks from others E3: (lack of) FREE SPACE E4: Unspoken social rules E5: Center of attention A1: Multiple social plans A2: Unclear directions or rules A3: ticking ticking ticking ticking A4: The greeting dance A5: Whispers and laughs K1: Having to sit still K2: Constant gear changes K3: Nonstop chit-chat K4: Official phone calls K5: Big surprises Bottom caption: BREAKDOWN BINGO
Image: a one-panel cartoon, black and white (plus red). Top title: “SPECTRUM” in large, striped letters, “by A Girl Named Earl” written sideways Panel: A Bingo card. Instead of saying BINGO at the top, the columns are labeled with big red letters: “AVERT”. The contents of the 25 squares are presented in columns, read from top to bottom as follows: A1: Make time for rest A2: Headphones when needed A3: Allow time & space to recover from triggers A4: Move to another area as needed A5: Take breaks V1: Build in alone time V2: Wear sensory-friendly socks V3: Move away from sensory intrusions V4: Doodles, fidgets, sensory anchors V5: Avoid toxic people E1: Keep an “anchor” to help w/ transition E2: Limit direct interaction E3: (plenty of) FREE SPACE! E4: Social “rules” are not mandatory E5: Deflect unwanted attention R1: Limit social obligations R2: Ask for CLEAR DIRECTIONS R3: Find a sensory anchor R4: Find new greeting routines R5: Listen to your gut regarding others T1: Move around when you need to T2: Allow time for transitions T3: Step away as needed T4: Prepare “scripts” ahead of time T5: Request a PLAN or AGENDA Bottom caption: (in black) BREAKDOWN (in red) ^ PREVENTION (in black) BINGO

Artist Bio

Erin Fitzgerald (a.k.a. A Girl Named Earl; she/they) is a multi-directional artist from Kentucky. Her current cartooning projects include a single-panel series focusing on neurodivergence and queerness (“SPECTRUM”), and a wordless graphic memoir-in-progress about mental health/care (“InQuest”).

To Cite

Fitzgerald, Erin. (2025). Spectrum [comics and artist statement]. Rhetoric of Health & Medicine, 8(4), http://medicalrhetoric.com/graphicRHM/home/archive/column-2/fitzgerald/